class DamTypeWeldShot extends KFProjectileWeaponDamageType
	abstract;

static function AwardDamage(KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount)
{
	KFStatsAndAchievements.AddShotgunDamage(Amount);
}

defaultproperties
{
     bIsPowerWeapon=True
     WeaponClass=Class'UnitedMut_v54.WeldShot'
     DeathString="%k killed %o (Shotgun)."
     FemaleSuicide="%o shot herself in the foot."
     MaleSuicide="%o shot himself in the foot."
     bRagdollBullet=True
     bBulletHit=True
     FlashFog=(X=600.000000)
     KDamageImpulse=10000.000000
     KDeathVel=300.000000
     KDeathUpKick=100.000000
     VehicleDamageScaling=0.700000
}
